Experience
Systems designer (Patient Ready - contract)
Sep 2025 - Nov 2025
Led the 2-month long initiatives to redesign the company’s proprietary quest and narrative design toolset, focusing on accessibility and ease-of-use for both seasoned designers, and inexperienced end users, and to gamify learning objectives throughout the experience. Additionally, I created design documentation for several more upcoming feature sets.
Lead Game and Narrative designer & writer (Looking Glass XR)
2021 - 2024
Led the writing initiative for character lines, dialogue, and overarching narrative and quest structure, and assisted in gameplay design elements such as puzzles and levels, and directed motion capture and voice over recording sessions for key and background characters.
Game Designer & UI/UX Designer (VR Center)
2020 - 2021
Responsible for the design and development of all interfaces and menus across multiple projects and led the tutorializing and gamification of learning objectives for a training simulation for a Fortune 500 client.
Level and Quest Designer (Vr Center)
2019 - 2020
Responsible for designing large sections of levels, including their obstacles, puzzles, and relevant associated quests for a large virtual reality escape room. Assisted in audio design and UI/UX design across all levels of the project, from player-facing menus to in-world widgets.